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Duration : 432 HRS

Brilliko Program In Game Designing

Gaming stands out as one of the most interesting, creative, and innovative technology-driven fields in IT. The increasing demand for mobile, console, and PC gaming is driving the need for gaming professionals worldwide. Turn your passion into expertise and level up your career with our comprehensive gaming course.

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Brilliko Program In Game Designing
Learn Game Designing at Brilliko
Advanced Game Designing Course Ludhiana

Career Options

3D Artist
Game Designer
Level Designer
Technical Artist
Lighting Artist
Shader Developer
VR Developer
AR Developer
Environment Artist

Module 1 - Game Art & Concept Design - 96 Hrs

Adobe Photoshop
  • Introduction to Digital Art for Games
  • Designing 2D Characters, Props & Backgrounds
  • Texture Painting & Concept Art Creation
  • Game UI Elements (Buttons, Menus, Icons)
  • Matte Painting Techniques for Game Environments
Adobe Illustrator
  • Vector Art for Stylized Game Graphics
  • Creating Scalable Icons and Game HUDs
  • Logo Design for Game Branding
  • Designing Vector Characters and Props
  • Converting Artwork for Use in Engines
Sketching (Manual & Digital)
  • Game Idea Visualization Through Thumbnails
  • Character and Environment Conceptualization
  • Anatomy, Posture & Gesture Drawing
  • Perspective and Layout Design for Game Levels

Module 2 - 3D Modeling, Texturing & Rigging - 168 Hrs

Autodesk Maya (Modeling & Texturing)
  • 3D Game Modeling Workflow: Low & High Poly
  • Hard Surface Modeling for Assets & Props
  • Organic Modeling for Characters & Creatures
  • UV Unwrapping and Layout
  • Applying PBR Textures and Baking Maps
  • Rigging Characters and Mechanical Objects
  • Scene Optimization for Game Export
Adobe Photoshop (Texturing Support)
  • Creating and Editing Texture Maps
  • Seamless Textures for Terrain and Props
  • Normal, Bump & Specular Map Creation
  • Hand-Painted Texture Techniques
  • Texturing for Stylized vs Realistic Games

Module 3 - Game Animation & Engine Integration - 168 Hrs

Unity / Unreal Engine
  • Introduction to Game Engines
  • Importing Assets and Setting Up Projects
  • Scene Creation and Level Design
  • Lighting, Materials & Environment Setup
  • Basic Scripting (Blueprints or C# Logic)
  • Physics, Interaction, Triggers & UI Integration
  • Camera Setup, Player Control and Animations
  • Packaging and Publishing a Game Demo
Motion Capture
  • Introduction to Motion Capture
  • Importing Mocap Data into Rigs
  • Cleaning Up and Editing Animations
  • Retargeting Animations onto 3D Characters
  • Real-Time Preview and Animation Export
Maya (Character Animation)
  • Animation Principles for Games
  • Walk, Run, Jump and Idle Cycles
  • Interactive Action Animations (Attack, Defend, etc.)
  • Syncing Animations with Game Mechanics
  • Exporting Animation Clips for Game Engines
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